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claude-plugins/composer/skills/composer-mocks/SKILL.md

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feat(composer): discovery-phase plugin from "I want an app that..." to tracker-loaded stories Plugin pairs with Symphony — Composer's output (issues in the project's tracker) is Symphony's input. State-aware /composer command walks the user through 11 phases: concept, users (with workflow probing for hidden actors), requirements/NFR/IA, design system, interaction design, flows, mocks, architecture, stories, roadmap, load. Each phase produces a reviewable artifact in docs/planning/ (or, for design and interaction, a project-local skill — see below). Architecture is intentionally LAST, after the spec is complete. Mocks are JSX/TSX regardless of final stack and pass a "text feasibility" audit — every visible string is categorized (static/computed/authored), computed strings are traced to source data, and any string implying an unspecified feature halts the commit. Design system and interaction design are produced as PROJECT-LOCAL SKILLS in .claude/skills/<slug>-design-system/ and .claude/skills/<slug>-interaction-design/, not as docs in docs/planning/. Skills auto-load via description matching whenever UI work happens; a reference doc gets read once and drifts out of context. The mocks skill imports tokens directly from the design-system skill for a single source of truth across mocks and (eventually) real code. ui-system is currently a PLACEHOLDER — captures the minimum needed for mocks to proceed with <TBD: ...> markers as a return-pass worklist. Full interview specification is the next pass. Council touchpoints baked in: PM/skeptic/end-user after requirements, end-user/a11y after mocks, full architecture council after architecture, plus auto-additions (legal-triage on regulated data, privacy-advocate on PII, finance-controller on money flows). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-29 21:03:40 -05:00
---
name: composer-mocks
description: Generates or revises high-fidelity JSX/TSX mocks for named user flows in a Composer project. Mocks reference the design system tokens and follow the patterns declared in the interaction-design skill. After generation, runs a text feasibility audit — every visible string is categorized (static/computed/authored) and traced to source data, so mocks don't lie about features the app can't yet generate. This skill should be used when the user runs /composer-mock, when the composer skill reaches phase 7, or when the user asks to "mock the X flow", "generate a mock for X", "draft a UI for X flow", or "wireframe the X screen".
feat(composer): discovery-phase plugin from "I want an app that..." to tracker-loaded stories Plugin pairs with Symphony — Composer's output (issues in the project's tracker) is Symphony's input. State-aware /composer command walks the user through 11 phases: concept, users (with workflow probing for hidden actors), requirements/NFR/IA, design system, interaction design, flows, mocks, architecture, stories, roadmap, load. Each phase produces a reviewable artifact in docs/planning/ (or, for design and interaction, a project-local skill — see below). Architecture is intentionally LAST, after the spec is complete. Mocks are JSX/TSX regardless of final stack and pass a "text feasibility" audit — every visible string is categorized (static/computed/authored), computed strings are traced to source data, and any string implying an unspecified feature halts the commit. Design system and interaction design are produced as PROJECT-LOCAL SKILLS in .claude/skills/<slug>-design-system/ and .claude/skills/<slug>-interaction-design/, not as docs in docs/planning/. Skills auto-load via description matching whenever UI work happens; a reference doc gets read once and drifts out of context. The mocks skill imports tokens directly from the design-system skill for a single source of truth across mocks and (eventually) real code. ui-system is currently a PLACEHOLDER — captures the minimum needed for mocks to proceed with <TBD: ...> markers as a return-pass worklist. Full interview specification is the next pass. Council touchpoints baked in: PM/skeptic/end-user after requirements, end-user/a11y after mocks, full architecture council after architecture, plus auto-additions (legal-triage on regulated data, privacy-advocate on PII, finance-controller on money flows). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-29 21:03:40 -05:00
---
# Composer mocks
Generate **high-fidelity, non-functional** mocks in JSX/TSX. The final
application may end up React, React Native, SwiftUI, Flutter, or a plain
server-rendered template — JSX is just a fast, expressive way to encode
layout, content, and component composition. The mock is a **storyboard**,
not a build artifact.
feat(composer): discovery-phase plugin from "I want an app that..." to tracker-loaded stories Plugin pairs with Symphony — Composer's output (issues in the project's tracker) is Symphony's input. State-aware /composer command walks the user through 11 phases: concept, users (with workflow probing for hidden actors), requirements/NFR/IA, design system, interaction design, flows, mocks, architecture, stories, roadmap, load. Each phase produces a reviewable artifact in docs/planning/ (or, for design and interaction, a project-local skill — see below). Architecture is intentionally LAST, after the spec is complete. Mocks are JSX/TSX regardless of final stack and pass a "text feasibility" audit — every visible string is categorized (static/computed/authored), computed strings are traced to source data, and any string implying an unspecified feature halts the commit. Design system and interaction design are produced as PROJECT-LOCAL SKILLS in .claude/skills/<slug>-design-system/ and .claude/skills/<slug>-interaction-design/, not as docs in docs/planning/. Skills auto-load via description matching whenever UI work happens; a reference doc gets read once and drifts out of context. The mocks skill imports tokens directly from the design-system skill for a single source of truth across mocks and (eventually) real code. ui-system is currently a PLACEHOLDER — captures the minimum needed for mocks to proceed with <TBD: ...> markers as a return-pass worklist. Full interview specification is the next pass. Council touchpoints baked in: PM/skeptic/end-user after requirements, end-user/a11y after mocks, full architecture council after architecture, plus auto-additions (legal-triage on regulated data, privacy-advocate on PII, finance-controller on money flows). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-04-29 21:03:40 -05:00
## Prerequisites (hard checks)
Before generating, verify all of:
1. `docs/planning/flows.md` exists and contains the named flow.
2. `docs/planning/users.md` exists.
3. The **design-system skill** exists at `.claude/skills/<slug>-design-system/`,
including its `tokens.ts` and `components.md` sidecars.
4. The **interaction-design skill** exists at `.claude/skills/<slug>-interaction-design/`.
If any are missing, stop and tell the user which one — then point at the
phase that should produce it. The skills (not docs) are the contract:
they're what auto-load when UI work happens, so a missing skill means
generated mocks will reference patterns that aren't in context.
The `<slug>` is resolved the same way the `ui-system` skill resolves
it (package.json → git remote → directory name → ask).
## Tokens are the skill's sidecar
The mock imports tokens directly from the design-system skill:
```tsx
import { color, spacing, fontSize, radius, motion } from
"../../.claude/skills/<slug>-design-system/tokens";
```
There is no separate `mocks/tokens.ts`. The design-system skill's
`tokens.ts` IS the source of truth, and mocks import it directly.
This keeps a single token file in scope whenever UI is being touched
(mock or real code) — no duplication, no drift.
## Generation
For a flow named `<flow>`:
1. Read the flow's steps from `flows.md`.
2. Read the relevant patterns from the **interaction-design skill**
(state surface for this kind of action, motion policy, breakpoints,
locale). The skill should already be in context via description match;
read the SKILL.md explicitly if not.
3. Read the relevant entities from `ia.md` so component names match the
project's vocabulary.
4. Read `components.md` from the design-system skill so any component
referenced in the mock matches the declared anatomy.
4. Draft `docs/planning/mocks/<flow>.tsx` as a single-file mock.
- Use Tailwind classes referencing token values, or inline styles
reading from `tokens.ts` — whichever the design system declares.
- Components, not framework abstractions. No state, no effects, no
fetchers — this is a still life.
- Cover the empty/loading/error/offline states declared in
interaction-design.md, even if just as commented-out variants.
5. Run the **text feasibility pass** (below).
6. Offer a council review (Marge + Maya).
## Text feasibility pass
This is the headline pass. Every visible string in the generated mock is
categorized:
| Category | Definition | Mock shows… |
|---|---|---|
| **STATIC** | UI label, button text, fixed copy | The literal string |
| **COMPUTED** | Derived from data via a transform | A representative example + annotation comment |
| **AUTHORED** | Free text the user types in | A placeholder + clear "user-authored" marker |
For every **COMPUTED** string, document:
- **Source**: which entity / field. Must trace back to an entity declared
in `ia.md` or a state declared in `users.md`.
- **Transform**: what produces the string from the source.
- **Status**: ✅ source exists / ⚠️ source not yet specified / ❌ implies an unstated feature.
Output the audit to the user **before** committing the mock to disk
(if the source is incomplete) or **alongside** the mock (if everything traces).
### Audit format
```
log-feeding.tsx — text feasibility audit
14 strings. STATIC: 9, COMPUTED: 4, AUTHORED: 1.
COMPUTED:
┌─ "Last fed 6 hours ago"
│ Source: starter.feedings[-1].timestamp
│ Transform: relative-time formatter, locale-aware
│ Status: ✅ source field exists in ia.md
│ Note: interaction-design.md should declare relative-time
│ policy (when do we switch to absolute?)
├─ "Activity score: 7.2"
│ Source: starter.activityScore
│ Transform: format(score, 1 decimal)
│ Status: ❌ activityScore not in ia.md — implies a feature
│ we have not specified
│ Action: either add activityScore (with its computation) to
│ the model and to requirements.md, or remove this
│ element from the mock
├─ "Will peak around 4:30 PM today"
│ Source: prediction.peakTime
│ Transform: format(peakTime, "around h:mm a")
│ Status: ⚠️ prediction is in requirements.md as soft —
│ call out that "peak prediction" is a real subproject,
│ not a label
└─ "3 active starters"
Source: count(starters where status='active')
Transform: pluralize("active starter", n)
Status: ✅ trivial
```
### Halt-vs-warn
- **❌ status** in any string → **halt**. Do not commit the mock until the
user resolves: spec the feature properly, or remove the element. Lying
mocks anchor stakeholders to capabilities the team has not agreed to build.
- **⚠️ status** → **warn**. Commit the mock, but add a comment in the file
flagging the implication, and surface it in the post-generation report.
- **✅ everywhere** → commit cleanly.
## Naming and file shape
`docs/planning/mocks/<flow>.tsx`. One mock per flow. State variants
(empty / loading / error) live in the same file as commented sections or
as additional named exports — whichever the user prefers.
Header comment of every mock:
```tsx
/**
* Mock: <flow name>
* Source: docs/planning/flows.md § <flow>
* Generated: <date>
* Status: <draft | reviewed | stale>
*
* This is a non-functional mock. No state, no fetchers, no logic.
* Strings are annotated for source/transform per text feasibility pass.
*/
```
## Re-running on an existing mock
If the mock file exists:
- Compare `flows.md` § <flow> mod-time to the mock file. If flow is
newer, regenerate; if mock is newer, ask the user before overwriting.
- Always re-run the text feasibility pass after changes.
- Preserve the user's hand-edits where possible: diff before write.
## Council review
After a clean text pass, offer:
```
Mock committed. Summon Marge (end-user) and Maya (a11y) for review? [Y/n]
```
The review reads the mock and `interaction-design.md` and produces the
standard council output. Save to `docs/planning/reviews/mock-<flow>-<date>.md`.
## Hard rules
- **No mock without a clean (or warned) text feasibility audit.** A mock
that implies an unspecified feature is a mock that has lied to its viewer.
- **No tokens hardcoded.** Everything visual comes from the design-system skill's `tokens.ts`. Import directly; do not copy.
- **No state, no effects, no async.** This is a still life. If the mock
needs interaction to communicate, write a second mock for the next state.
- **Match the vocabulary in `ia.md`.** Don't introduce new terms in mocks
that the rest of the planning doesn't use.