chore(composer,symphony): align skills with skill-development spec
Validated against the plugin-dev:skill-development checklist and applied conformance fixes: Description style — all five skill descriptions now use the canonical "This skill should be used when..." third-person form, with expanded trigger-phrase coverage. Previously used imperative "Use when..." which the spec calls out as wrong. Writing voice — body prose changed from "You are the dispatcher / You walk a user through..." to imperative "Act as the dispatcher / Walk the user through...". Remaining "you" usage is confined to quoted output text the agent prints to the user, which is correct usage. Progressive disclosure — composer/skills/ui-system/SKILL.md was 2513 words (over the 2000-word ideal). Refactored to 1063 words by moving detailed phase content into: - references/design-interview.md (D1–D11 phase specifications) - references/interaction-interview.md (I1–I11 phase specifications) - references/inspiration-presets.md (Linear/Notion/Stripe/etc. table) The SKILL.md now points at each reference as needed; agents load only what's relevant for the current phase. Other four skills already within the 1000–2000 word range, no refactor needed. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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composer/skills/ui-system/references/design-interview.md
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composer/skills/ui-system/references/design-interview.md
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# Design system interview — full phase reference
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Detailed phases for Part 1 of the ui-system interview. Read this when running
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the design-system interview; it expands the phase summaries in SKILL.md.
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Each phase: state what's being decided, show the default if there is one, ask
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the question(s), confirm the answer back, move on. The user can reply
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`default` (accept) or `skip` (mark `<TBD: ...>`) at any phase.
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## D1 — Visual posture (one paragraph)
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The north star sentence for visual decisions. Don't ask for paragraphs;
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ask for adjectives and assemble.
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```
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Three or four words that describe how this should feel.
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Examples: "quiet, dense, monochrome, one accent" / "playful,
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generous, expressive type" / "clinical, neutral, accessibility-forward".
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```
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Compose into a single sentence; show; accept.
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## D2 — Color
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Batch as a single phase with sub-questions; tight loop.
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**D2.1 Brand primary.** If material gave a color, propose it. Else:
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```
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Pick a brand primary. Either name a hex, name a color
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("warm orange", "deep teal"), or name a reference ("Linear's purple",
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"Stripe's indigo"). I'll generate the variants from there.
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```
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**D2.2 Brand secondary.** Optional. `default` = none.
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**D2.3 Neutral tone.** Warm / cool / true. One question.
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```
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For grays, do they feel slightly tan (warm), slightly blue (cool),
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or truly neutral (true)? Default: cool.
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```
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**D2.4 Generate the neutral scale.** Compute 50–950 from the chosen tone
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and brand contrast targets. Show the user; offer `default` or "redo with
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warmer/cooler/more contrast".
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**D2.5 Semantic colors.** Success / warning / error / info. Show defaults
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that contrast against both light and dark backgrounds; user accepts or
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overrides one at a time.
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**D2.6 Dark mode.** yes / no / system-following. Default: system. If yes,
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generate the dark token mapping (invert + adjust saturation per token
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class) and show.
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**D2.7 Accessibility check.** Compute contrast ratios between primary +
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neutral pairs. Flag anything below 4.5:1 for body text or 3:1 for UI.
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Don't silently accept failures — surface and confirm or adjust.
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## D3 — Typography
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**D3.1 One family or two?** Default: one.
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**D3.2 Family choice.** If user has no preference, offer presets:
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- *Modern sans*: Inter (free, broad weights)
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- *Humanist*: Source Sans 3 / IBM Plex Sans
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- *System stack*: native to OS (free, no load)
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- *Editorial*: Inter + Fraunces (display)
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- *Technical*: IBM Plex Sans + IBM Plex Mono
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**D3.3 Scale base.** 14, 15, 16. Default: 16 (web), 17 (iOS native), 14 (compact dashboards).
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**D3.4 Scale ratio.** 1.125 (subtle), 1.2, 1.25 (default), 1.333 (dramatic), 1.5 (display-heavy).
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**D3.5 Line-height policy.**
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- Display: 1.1–1.2 (tight)
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- Body: 1.5 (normal)
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- Long-form prose: 1.7 (relaxed)
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Defaults usually fine; user can override one of three.
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## D4 — Spacing
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**D4.1 Base unit.** 4 (default — finer control) or 8 (rougher cadence; iOS native often).
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**D4.2 Scale.** Use the standard 12-step (0, 0.5, 1, 1.5, 2, 3, 4, 6, 8, 12, 16, 24) — almost always accepted as `default`.
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## D5 — Radii
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**D5.1 Posture.** sharp (0–4) / tight (4–8) / medium (8–16) / pillowy (16+) / mixed.
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**D5.2 Generate sm/md/lg/pill/full.** Show; accept or tweak one.
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## D6 — Shadows & elevation
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**D6.1 Posture.** flat (none) / subtle / generous.
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**D6.2 Scale.** xs/sm/md/lg/xl. Generated from posture; show; accept.
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## D7 — Density
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**D7.1 Default density.** comfortable (default; web app) / cozy / compact (data-heavy dashboard).
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This drives component padding tokens — important enough to ask, easy to forget otherwise.
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## D8 — Visual motion
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**D8.1 Default duration.** fast (150ms), default (250ms), slow (400ms). Default: default.
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**D8.2 Default easing.** standard / accel / decel / custom. Default: standard.
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Behavioral motion (when things animate) lives in the interaction interview, not here.
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## D9 — Components
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Read the entity vocabulary from `ia.md`. Confirm the standard set
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(Button, Input, Card, Surface) and ask for project-specific additions found in IA.
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For each project-specific component, ask: variants? states? anatomy?
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Default to "standard variants only" if user is unsure — better to add
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later than over-spec now.
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## D10 — Theme variants (skip by default)
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Multi-brand / tenant theming usually no for v1. Default: skip.
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## D11 — Accessibility tokens
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**D11.1 Focus ring.** Style (solid / double / inner-outer) and color (brand / accent / outline-default). Default: solid 2px brand at 60% opacity.
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**D11.2 Contrast targets.** Confirm WCAG AA (4.5:1 text, 3:1 UI). AAA optional. Default: AA.
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composer/skills/ui-system/references/inspiration-presets.md
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composer/skills/ui-system/references/inspiration-presets.md
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# Inspiration presets
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When the user names a reference ("like Linear", "like Notion"), apply these
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presets as starting points. The user still confirms each value — presets
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seed the conversation, they don't replace it.
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| Reference | Visual posture | Color tone | Type | Density | Motion | Radii |
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|---|---|---|---|---|---|---|
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| **Linear** | quiet, dense, monochrome with one purple accent | cool neutral | Inter | compact | restrained, fast | tight |
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| **Notion** | minimal, generous spacing, friendly | warm-leaning true neutral| Inter / system | comfortable | minimal | medium |
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| **Stripe** | clean, technical, indigo accent | cool neutral | Camphor / system | comfortable | restrained | medium |
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| **GitHub** | utilitarian, dense, clear hierarchy | cool true neutral | -apple-system stack | compact | minimal | tight |
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| **Vercel** | sharp, monochrome, contrasty | true neutral, almost B&W | Geist / Inter | comfortable | restrained, fast | tight |
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| **Apple HIG** | spacious, soft, system-native | warm-cool mix per platform| SF Pro | cozy | expressive | medium |
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| **Material 3** | adaptive, expressive, dynamic color | tone-based dynamic | Roboto / Plus Jakarta | comfortable | expressive | pillowy |
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For "make it look exotic / brutalist / playful / etc.", branch cleanly: ask
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for two or three reference URLs the user has in mind, and reflect them back
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as a posture sentence rather than picking presets. Don't invent a preset —
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the value of this table is that the rows are well-known, recognizable
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products, not vibes.
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composer/skills/ui-system/references/interaction-interview.md
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composer/skills/ui-system/references/interaction-interview.md
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# Interaction design interview — full phase reference
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Detailed phases for Part 2 of the ui-system interview. Read this when running
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the interaction-design interview; it expands the phase summaries in SKILL.md.
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Each phase: state what's being decided, show the default, ask the question,
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confirm, move on. The user can reply `default` (accept) or `skip` (mark
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`<TBD: ...>`) at any phase.
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## I1 — Input model
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**I1.1 Primary input.** touch (mobile/tablet) / mouse / keyboard / mixed.
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Often determined by platform from `concept.md` — confirm rather than ask cold.
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**I1.2 Supported inputs.** Which secondaries must work; which are not in scope.
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**I1.3 Voice / switch / assistive.** Defer unless `users.md` has an actor that needs it.
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## I2 — State surface declarations
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The most important phase. For each action class, pick one pattern. Walk
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through them in this order:
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| Action class | Common picks | Default |
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|---|---|---|
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| Quick edit (single field) | inline edit / popover / drawer | inline edit |
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| Multi-field create | drawer / modal / full-page route | drawer (web), modal (native) |
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| Multi-field edit | drawer / modal / full-page route | same as create |
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| Confirm destructive | modal | modal (always — non-negotiable) |
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| Settings / configuration | full-page route | full-page route |
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| Top-level navigation | sidebar / tab bar / header nav | tab bar (mobile), sidebar (desktop) |
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| Detail-from-list | full route / side panel / drawer | full route |
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| Filtering / sorting | inline controls / popover / drawer | inline (small set), drawer (large set) |
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| Search | header search / command palette / page | header search |
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For each, show the default and the alternatives. User confirms or picks.
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## I3 — Motion posture
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**I3.1 Posture.** minimal / restrained / expressive.
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**I3.2 Animation triggers.** For each, yes/no/conditional:
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- Page/route transitions
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- List item enter/exit
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- Modal/drawer open/close
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- State changes (toggle, expand)
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- Loading→loaded transitions
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Defaults from the posture choice — show; accept.
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**I3.3 Reduced motion fallbacks.** Confirm `prefers-reduced-motion` is
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honored (always yes; this is policy, not preference).
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## I4 — Breakpoints
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**I4.1 Count.** 2 (mobile / desktop) / 3 (mobile / tablet / desktop) / 4 (with large desktop) / fluid.
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**I4.2 Values.** Defaults: 640 / 768 / 1024 / 1280. Tweakable.
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**I4.3 Primary target.** mobile-first / desktop-first / fluid. Determined by platform.
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## I5 — i18n
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**I5.1 Locales at launch.** Default: just English (`en` or `en-US`).
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**I5.2 RTL support.** yes / no / planned. Default: no in v1.
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**I5.3 Pluralization.** ICU MessageFormat / library / manual. Default: ICU MessageFormat (industry standard).
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**I5.4 String length budget.** Default: assume +30% over English for de/fr translations. Always declared.
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## I6 — State postures
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Four sub-decisions; one declared posture each.
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**I6.1 Empty state.**
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- Visual: icon + heading + body + CTA / heading + body / heading only.
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- Tone: encouraging / neutral / matter-of-fact.
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- CTA: present always / present when actionable / never.
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**I6.2 Loading state.**
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- Default: skeleton / spinner / blocking. Pick one default; assign exceptions.
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- Threshold for showing loading at all: 200ms (default) / 300ms / immediate.
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**I6.3 Error state.**
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- Surface: inline (default) / toast / dialog. By severity class.
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- Recovery: retry / clear path forward / report.
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- Copy tone: plain language always; what happened + what to do next.
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**I6.4 Offline state.**
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- Behavior: full subset works / banner only / "go online to continue".
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- Sync: queue + flush on reconnect / fail loudly / not in v1.
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## I7 — Time formatting
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**I7.1 Relative-time threshold.** Within `<7 days>` / `<30 days>` / `<24 hours>` / never. Default: 7 days.
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**I7.2 Absolute format.** `MMM d, yyyy h:mm a` / ISO / locale-aware. Default: locale-aware via `Intl.DateTimeFormat`.
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**I7.3 Time zones.** user-local / fixed (which?) / configurable. Default: user-local.
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## I8 — Keyboard
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**I8.1 Global shortcuts.** Y/N for v1. If yes, list them; if no, mark "deferred to vN".
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**I8.2 Modal escape.** Always yes; confirm.
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**I8.3 Focus trap in modal.** Always yes; confirm. Restore on close.
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**I8.4 Form submit.** Enter submits / Cmd+Enter submits / explicit only. Default: Enter submits.
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**I8.5 List navigation.** Arrow keys yes/no. Default: no in v1 unless lists are central.
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## I9 — Optimistic updates & error recovery
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**I9.1 Default posture.**
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- Optimistic with rollback (default for most actions — feels fast)
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- Pessimistic (default for destructive or money-related actions)
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- Mixed (most actions optimistic; some classes pessimistic)
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**I9.2 Rollback strategy.** Toast + revert / silent revert / dialog. Default: toast + revert.
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**I9.3 Conflict resolution.** Last-write-wins / show conflict UI / append. Default depends on platform.
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## I10 — Gestures (touch only)
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Skip this phase if I1.1 didn't include touch.
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**I10.1 Swipe actions on rows.** Y/N. If yes: which actions, which directions.
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**I10.2 Long-press menu.** Y/N. Default: yes (iOS/Android conventional).
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**I10.3 Pull-to-refresh.** Y/N for list views.
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## I11 — Focus management
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**I11.1 After modal close.** Restore previous focus (default — non-negotiable for a11y).
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**I11.2 After route change.** Heading focus (default) / container focus / no change.
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**I11.3 After form error.** Focus first error field (default).
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