feat(composer): expand ui-system from placeholder to full interview

ui-system skill is no longer a placeholder. Full design-system and
interaction-design interviews with branching, defaults, batched
question clusters, and an 'accept default / skip' protocol so users
move through fast when they have taste and patient when they don't.

Design system interview covers: visual posture, color (with WCAG
contrast verification before writing), typography, spacing, radii,
shadows, density, visual motion, components, theming, and
accessibility tokens (focus ring, hit targets).

Interaction design interview covers: input model, state-surface
declarations per action class, motion posture and triggers,
breakpoints, i18n, four state postures (empty/loading/error/offline),
time formatting, keyboard policy, optimistic-update strategy with
rollback and conflict resolution, gestures, focus management,
notification patterns, selection, and drag-and-drop.

Reference banks for "make it look like Linear/Notion/Stripe/etc."
translate well-known products into starting tokens — user still
confirms each value, no silent invention.

Templates expanded to hold the full output:
- design-system/SKILL.md grew sections for accessibility tokens,
  density, dark-mode mapping, contrast verification, theming variants
- design-system/tokens.ts now exports color (light + dark), typography
  (family/size/weight/line-height/letter-spacing), spacing + density-
  aware padding tokens, radii, shadows, motion (durations + easings),
  z-index scale, breakpoints, hit-target minimums
- design-system/components.md gained anatomy/state/a11y coverage for
  10 primitives plus an "adding a new component" workflow and a
  "patterns to avoid" list (nested cards, color-only meaning, etc.)
- interaction-design/SKILL.md gained sections for optimistic updates,
  conflict resolution, gestures, focus management, notification
  patterns, selection/multi-select, and drag-and-drop

Hard rules: never invent on the user's behalf; <TBD> instead. Verify
contrast before writing color tokens. Always declare prefers-reduced-
motion as honored.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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---
name: <SLUG>-design-system
description: Design system for the <PROJECT NAME> project. Color tokens, typography, spacing, radii, shadows, motion durations, and component vocabulary. Load and apply whenever building UI for this project — generating mocks, writing components, picking colors, configuring Tailwind, styling native screens, building themes, designing CSS, or making any visual decision. The canonical visual reference for this project; if anything visible is being touched, this skill should be in context. Pairs with <SLUG>-interaction-design.
description: Design system for the <PROJECT NAME> project. Color tokens, typography, spacing, radii, shadows, density, motion, accessibility tokens, and component vocabulary. Load and apply whenever building UI for this project — generating mocks, writing components, picking colors, configuring Tailwind, styling native screens, building themes, designing CSS, or making any visual decision. The canonical visual reference for this project; if anything visible is being touched, this skill should be in context. Pairs with <SLUG>-interaction-design.
---
# <PROJECT NAME> design system
> **Status: <draft | reviewed | locked>**
> Generated by Composer's `ui-system` phase. Re-running that phase
> updates this skill (with confirmation).
> updates this skill (with confirmation on overwrite).
## How to use this skill
Whenever you generate or edit UI for this project — a mock, a real
component, a theme, a CSS file — read this SKILL.md and the sidecar
files first, then use the tokens. Do not hardcode values. Do not
introduce new components without proposing them here first.
When generating or editing UI for this project — a mock, a real
component, a theme, a CSS file — read this SKILL.md and `tokens.ts`
first, then use the tokens. Never hardcode visual values. Don't
introduce new components without proposing them in `components.md`.
Sidecar files in this skill directory:
- `tokens.ts` — machine-readable token export. Import in mocks/code.
- `components.md` — component vocabulary with anatomy.
- `components.md` — component vocabulary, anatomy, states.
## Visual posture
<!-- One or two sentences describing the feel. "Quiet, dense, monochromatic with a single brand accent." Or "Playful, generous spacing, expressive type." -->
<!-- One-sentence north star. -->
<TBD: visual posture>
<TBD: visual posture sentence>
## Color
### Brand
- Primary: `<#hex>` — <name>
- (Secondary, if any): `<#hex>` — <name>
- **Primary**: `<#hex>` — <name>
- **Secondary** *(if any)*: `<#hex>` — <name>
### Neutrals
- Tone: <warm | cool | true>
- Scale: 50 / 100 / 200 / 300 / 400 / 500 / 600 / 700 / 800 / 900 / 950
- **Tone**: <warm | cool | true>
- **Scale**: 50 / 100 / 200 / 300 / 400 / 500 / 600 / 700 / 800 / 900 / 950
- See `tokens.ts` for hex values.
### Semantic
| Role | Value |
|---|---|
| Success | `<#hex>` |
| Warning | `<#hex>` |
| Error | `<#hex>` |
| Info | `<#hex>` |
| Role | Light | Dark *(if dark mode)* |
|---|---|---|
| Success | `<#hex>` | `<#hex>` |
| Warning | `<#hex>` | `<#hex>` |
| Error | `<#hex>` | `<#hex>` |
| Info | `<#hex>` | `<#hex>` |
### Dark mode
<TBD: yes / no / system-following + token mapping>
- **Posture**: <yes | no | system-following>
- **Token mapping**: see `tokens.ts` `colorDark` (if applicable)
### Accessibility contrast
- **Target**: WCAG <AA | AAA>
- **Verified pairings** (against `neutral.50` light bg, `neutral.950` dark bg):
- body text: <ratio> — ✅
- UI components: <ratio> — ✅
- <flag any below threshold>
## Typography
- **Display family**: <name>, weights <list>
- **Body family**: <name>, weights <list>
- **Scale base**: <px>, ratio <1.125 | 1.2 | 1.25 | 1.333>
- **Sizes**: xs / sm / base / lg / xl / 2xl / 3xl / 4xl
- **Line-height**: tight for display, normal for body, relaxed for long-form prose
See `tokens.ts` for exact px values.
- **Body family**: <name | "(same as display)">, weights <list>
- **Mono family** *(if used)*: <name>
- **Scale base**: <px>, ratio <1.125 | 1.2 | 1.25 | 1.333 | 1.5>
- **Sizes**: see `tokens.ts` `fontSize` — xs / sm / base / lg / xl / 2xl / 3xl / 4xl
- **Line-height**:
- Tight (display): <value>
- Normal (body): <value>
- Relaxed (long-form): <value>
- **Letter-spacing** *(if customized)*: <values per size class>
## Spacing
- **Base unit**: <4px | 8px>
- **Scale (in base units)**: 0, 0.5, 1, 1.5, 2, 3, 4, 6, 8, 12, 16, 24
- See `tokens.ts` `spacing` for px values.
## Radii
- `sm`, `md`, `lg`, `pill`, `full` — values in `tokens.ts`.
- **Posture**: <sharp | tight | medium | pillowy | mixed>
- `sm` <px> · `md` <px> · `lg` <px> · `pill` 9999px · `full` 9999px
## Shadows
## Shadows & elevation
- `xs / sm / md / lg / xl` — values in `tokens.ts`.
- (Or: "flat — no shadows" if the posture is flat.)
- **Posture**: <flat | subtle | generous>
- Scale: `xs / sm / md / lg / xl` — see `tokens.ts` `shadow`
- (Or "no shadows in this system" if posture is flat — use borders for elevation hierarchy.)
## Density
- **Default**: <comfortable | cozy | compact>
- **Padding tokens**: see `tokens.ts` `padding``tight / default / loose`
- **Component impact**: list components whose default density differs from the global default.
## Visual motion
- **Default duration**: <ms>
- **Default easing**: <named curve or cubic-bezier>
- **Default duration**: <ms> (token: `motion.duration.default`)
- **Default easing**: <named curve> (token: `motion.easing.standard`)
- **Reduced-motion fallback**: linear, instant where appropriate
Behavioral motion (when things animate, what does and doesn't) lives
in the interaction-design skill.
Behavioral motion (when things animate, what triggers them) is in the
**interaction-design** skill, not here.
## Accessibility tokens
- **Focus ring**: <style — solid 2px brand at 60% opacity / etc.>
- **Focus ring color token**: `color.focus`
- **Focus offset**: <px>
- **Hit-target minimum**: 44×44px (mobile) / 32×32px (desktop pointer)
- **Contrast targets**: WCAG <AA | AAA> — body 4.5:1, UI 3:1
## Components
See `components.md` in this directory for the full vocabulary and
anatomy. The TL;DR list:
See `components.md` in this directory for the full vocabulary, anatomy,
and state coverage. The TL;DR list of primitives:
- Button (primary / secondary / ghost / destructive / link)
- Input (text / textarea / select / checkbox / radio / toggle)
- Card / Surface
- (project-specific components from `ia.md`)
- **Button** (primary / secondary / ghost / destructive / link)
- **Input** (text / textarea / select / checkbox / radio / toggle)
- **Card / Surface**
- **Badge / Tag**
- **Avatar**
- **Tooltip**
- **Modal / Drawer / Popover** *(behavioral patterns in interaction-design skill)*
- **Tabs**
- **Menu / Dropdown**
- **Toast / Notification**
Plus project-specific components from `ia.md`: see `components.md`.
## Theming variants
- **Multi-brand / tenant theming**: <yes | no — typically no for v1>
- **Theme-switching mechanism** *(if applicable)*: <CSS variables / data-theme attr / etc.>
## TBD on return
- <TBD: anything the placeholder pass couldn't answer>
<!-- Any phases that were skipped or had unanswered questions in the
ui-system interview. This is the worklist for the next pass. -->
- <TBD: ...>

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# Component vocabulary
The named components for <PROJECT NAME>. Match names from `ia.md`
where applicable. Do not introduce new components without proposing
them here first.
The named components for <PROJECT NAME>. Component names match
`ia.md` where applicable. **Do not introduce new components without
proposing them here first.**
This file is loaded automatically by the design-system skill — agents
generating UI should be aware of every component in this list and
prefer them to ad-hoc one-offs.
This file is a sidecar of the design-system skill — agents generating
UI should be aware of every component in this list and prefer them to
ad-hoc one-offs. New patterns belong here, not in mock files.
## How to read this
For each component:
- **Variants** — distinct visual flavors with different semantic meaning
- **Sizes** — usually `sm / md / lg`; pick the same scale across components
- **States** — every visible state the component must handle
- **Anatomy** — the named slots / regions the component is composed of
- **Tokens used** — which design-system tokens this component reads
- **A11y notes** — load-bearing accessibility rules for this component
## Primitives
### Button
- **Variants**: primary | secondary | ghost | destructive | link
- **Sizes**: sm | md | lg
- **States**: default | hover | active | focus | disabled | loading
- **Anatomy**: optional leading icon · label · optional trailing icon
- **Motion**: <TBD>
- **Variants**: `primary` | `secondary` | `ghost` | `destructive` | `link`
- **Sizes**: `sm` | `md` | `lg`
- **States**: default | hover | active | focus | focus-visible | disabled | loading
- **Anatomy**: optional leading icon · label · optional trailing icon · optional loading spinner
- **Tokens used**: `color.brand.primary`, `color.semantic.error` (destructive), `color.focus`, `padding.default`, `radius.md`, `motion.duration.fast`, `fontSize.sm/base/lg`, `fontWeight.medium`
- **A11y**:
- Hit target ≥ `hitTarget.mobile` for `md+` sizes
- `aria-busy` while loading; preserve label
- `aria-disabled` rather than `disabled` if the action is permission-gated rather than form-invalid
- `link` variant uses `<a>`, not `<button>`
### Input
- **Variants**: text | textarea | select | checkbox | radio | toggle
- **Sizes**: sm | md | lg
- **States**: default | focus | error | disabled | readonly
- **Anatomy**: label · field · helper text · error message
- **Validation pattern**: <TBD — see interaction-design skill>
- **Variants**: `text` | `textarea` | `select` | `checkbox` | `radio` | `toggle` | `password` | `number` | `date`
- **Sizes**: `sm` | `md` | `lg`
- **States**: default | focus | filled | disabled | readonly | error | success *(rare)*
- **Anatomy**: label · *(optional)* description · field · *(optional)* helper text · *(error or hint)* message
- **Tokens used**: `color.neutral.*`, `color.semantic.error`, `color.focus`, `padding.default`, `radius.sm`, `fontSize.base`
- **A11y**:
- Label is **always** present (visible or `aria-label`)
- Error message is `aria-describedby`-linked to the field
- `aria-invalid="true"` while error
- Required fields marked in two ways (asterisk + `required` attribute)
- `aria-describedby` for helper text
### Card / Surface
- **Variants**: <flat | bordered | elevated — pick or list>
- **Anatomy**: <header? · body · footer?>
- **Variants**: `flat` | `bordered` | `elevated` *(per design-system shadow posture)*
- **States**: default | hover *(if interactive)* | focus *(if interactive)* | disabled
- **Anatomy**: optional header · body · optional footer · optional media region
- **Tokens used**: `color.neutral.*`, `radius.lg`, `shadow.sm` (elevated), `padding.loose`
- **A11y**:
- If clickable, the entire card is one `<button>` or `<a>` — not nested interactives
- If contains interactives, card itself is not clickable
### Badge / Tag
- **Variants**: `neutral` | `success` | `warning` | `error` | `info` | `brand`
- **Sizes**: `sm` | `md`
- **States**: default | *(removable)* with close button
- **Anatomy**: optional dot · label · optional close button
- **Tokens used**: `color.semantic.*`, `radius.pill`, `fontSize.xs`, `fontWeight.medium`
### Avatar
- **Variants**: `image` | `initials` | `placeholder`
- **Sizes**: `xs` | `sm` | `md` | `lg` | `xl`
- **States**: default | with status indicator
- **Anatomy**: image / initials · *(optional)* status dot
- **Tokens used**: `radius.full`, `color.neutral.*` (fallback bg), `fontSize.*` (initials sizing)
- **A11y**: `alt` text required for image variant; meaningful or empty `alt=""` for purely decorative
### Tooltip
- **Variants**: `default` | `error` | `info`
- **States**: hidden | shown
- **Anatomy**: trigger · floating panel · optional arrow
- **Tokens used**: `color.neutral.900` bg, `color.neutral.50` text, `radius.sm`, `shadow.md`, `motion.duration.fast`
- **A11y**:
- `role="tooltip"`, `aria-describedby` on trigger
- Show on hover AND focus (keyboard parity)
- Dismissible with `Esc`
- Never the only conveyance of critical information
### Modal / Drawer / Popover
These are **behavioral patterns** — see the interaction-design skill
for *when* to use which. The visual styling is here.
- **Modal**:
- Anatomy: backdrop · panel · optional header · body · optional footer · close button
- Tokens: `shadow.xl`, `radius.lg`, `motion.duration.default`, `zIndex.modal`
- Always traps focus; restores on close
- **Drawer**:
- Anatomy: backdrop · panel (side-anchored) · header · body · footer · close button
- Tokens: `shadow.xl`, `motion.duration.default`, `zIndex.drawer`
- **Popover**:
- Anatomy: trigger · floating panel · optional arrow
- Tokens: `shadow.md`, `radius.md`, `zIndex.popover`
### Tabs
- **Variants**: `underline` | `pills` | `enclosed`
- **States**: active | inactive | hover | focus | disabled
- **Anatomy**: tab list · tab · panel
- **A11y**:
- `role="tablist"`, `role="tab"`, `role="tabpanel"`
- Arrow-key navigation between tabs (per WAI-ARIA Authoring Practices)
- Tab `aria-selected` and `tabindex` managed appropriately
### Menu / Dropdown
- **Variants**: `default` | `with-icons` | `with-shortcuts` | `submenu`
- **States**: closed | open
- **Anatomy**: trigger · floating panel · menu items · separators
- **Tokens used**: `shadow.md`, `radius.md`, `padding.tight`, `zIndex.dropdown`
- **A11y**:
- `role="menu"`, `role="menuitem"`
- Arrow-key navigation; `Esc` closes
- Type-ahead is encouraged
- Focus returns to trigger on close
### Toast / Notification
- **Variants**: `default` | `success` | `warning` | `error` | `info`
- **Anatomy**: optional icon · title · optional description · optional action button · close button
- **Tokens used**: `color.semantic.*`, `radius.md`, `shadow.lg`, `motion.duration.default`, `zIndex.toast`
- **A11y**:
- `role="status"` for non-critical, `role="alert"` for critical
- Dismissible by user; don't auto-dismiss critical errors
- Stack region is `aria-live="polite"` (or `assertive` for errors)
## Project-specific components
<!--
Pulled from ia.md. One block each, with anatomy and any state-specific
notes that should always apply when this component is rendered.
notes that should always apply when this component is rendered. Match
the format of the primitives above.
-->
### <Component name>
- **Purpose**: <one line>
- **Anatomy**: <slots / regions>
- **Variants**: <list>
- **Sizes**: <list>
- **States**: <list>
- **Notes**: <anything load-bearing>
- **Anatomy**: <slots / regions>
- **Tokens used**: <list>
- **A11y**: <load-bearing rules>
- **Notes**: <anything else>
## Patterns to avoid
<!--
Things that come up often and should be vetoed. Saves the agent from
re-inventing them.
-->
Things that come up often and should be vetoed by default. Saves the
agent from re-inventing them.
- <TBD: e.g., "no nested cards", "no inline icons in body text", etc.>
- **Nested cards** — flatten or use sections; visual hierarchy comes from spacing and dividers, not stacking surfaces
- **Inline icons in body text** — icons in body text rarely scale or align well; use them in headers, buttons, badges
- **Modal-from-modal** — if a modal needs to launch another modal, the first modal is doing too much
- **Tooltip as the only conveyance** — tooltips are supplementary; the primary information must be available without hover
- **Color-only meaning** — every color-coded distinction needs a redundant signal (icon, label, position)
- **Custom focus rings that don't meet contrast** — use the system focus-ring token
- **Animation that violates `prefers-reduced-motion`** — always honor the user preference
- **Click targets below 44px on touch devices**
## Adding a new component
1. Propose it here first with the same shape as the others (variants, states, anatomy, tokens, a11y).
2. Add it to `tokens.ts` if it needs new tokens.
3. Add a mock that uses it before writing real-code implementation.
4. Council review (Maya for a11y, Marge for end-user) before locking in.

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// Design tokens for <PROJECT NAME>.
// Generated by Composer's ui-system phase.
// Single source of truth for colors, type, spacing, radii, shadows, motion.
// Import this in mocks and (eventually) in real UI code; do not hardcode.
// Single source of truth colors, type, spacing, radii, shadows,
// density, motion, accessibility. Import this in mocks AND in real
// UI code; do not hardcode visual values.
// =============================================================================
// COLOR
// =============================================================================
export const color = {
brand: {
primary: "<TBD: #hex>",
primary: "<TBD: #hex>",
// secondary: "<TBD>",
},
// Neutral scale, tone: <warm | cool | true>
neutral: {
50: "<TBD>",
100: "<TBD>",
@@ -21,81 +28,189 @@ export const color = {
900: "<TBD>",
950: "<TBD>",
},
semantic: {
success: "<TBD>",
warning: "<TBD>",
error: "<TBD>",
info: "<TBD>",
},
// dark mode tokens (if applicable):
// dark: { ... }
// Accessibility tokens
focus: "<TBD>", // focus-ring color
selection: "<TBD>", // text selection background
// Text on each neutral background, pre-verified for contrast
textOnLight: "<TBD>", // body text on neutral.50neutral.200 — must be ≥ 4.5:1
textOnDark: "<TBD>", // body text on neutral.800neutral.950 — must be ≥ 4.5:1
textMuted: "<TBD>", // secondary text — must be ≥ 4.5:1 for body, 3:1 for UI
} as const;
// Dark-mode overrides (only filled in if dark mode = yes/system).
// When dark mode is active, prefer these over `color.*`.
export const colorDark = {
brand: { primary: "<TBD>" },
neutral: { 50: "<TBD>", 100: "<TBD>", /* … */ 950: "<TBD>" },
semantic: { success: "<TBD>", warning: "<TBD>", error: "<TBD>", info: "<TBD>" },
} as const;
// =============================================================================
// TYPOGRAPHY
// =============================================================================
export const fontFamily = {
display: "<TBD: name>, system-ui, sans-serif",
body: "<TBD: name>, system-ui, sans-serif",
mono: "ui-monospace, SFMono-Regular, monospace",
display: '"<TBD: name>", system-ui, -apple-system, sans-serif',
body: '"<TBD: name>", system-ui, -apple-system, sans-serif',
mono: 'ui-monospace, "SF Mono", Menlo, Consolas, monospace',
} as const;
// Modular scale — base × ratio
export const fontSize = {
xs: "12px",
sm: "14px",
base:"16px",
lg: "18px",
xl: "20px",
"2xl":"24px",
"3xl":"30px",
"4xl":"36px",
xs: "12px",
sm: "14px",
base: "16px", // <TBD: confirm base>
lg: "18px",
xl: "20px",
"2xl": "24px",
"3xl": "30px",
"4xl": "36px",
"5xl": "48px",
} as const;
export const fontWeight = {
regular: 400,
medium: 500,
semibold: 600,
bold: 700,
} as const;
export const lineHeight = {
tight: 1.2,
normal: 1.5,
relaxed: 1.7,
tight: 1.2, // display
normal: 1.5, // body
relaxed: 1.7, // long-form prose
} as const;
// Spacing scale in base units. Multiply by base (4 or 8) for px.
export const spacingBase = 4; // <TBD: 4 or 8>
export const spacing = {
0: 0,
0.5: 0.5 * spacingBase,
1: 1 * spacingBase,
1.5: 1.5 * spacingBase,
2: 2 * spacingBase,
3: 3 * spacingBase,
4: 4 * spacingBase,
6: 6 * spacingBase,
8: 8 * spacingBase,
12: 12 * spacingBase,
16: 16 * spacingBase,
24: 24 * spacingBase,
export const letterSpacing = {
tight: "-0.02em",
normal: "0",
wide: "0.04em",
} as const;
// =============================================================================
// SPACING
// =============================================================================
export const spacingBase = 4; // <TBD: 4 or 8>
export const spacing = {
0: 0,
0.5: 0.5 * spacingBase,
1: 1 * spacingBase,
1.5: 1.5 * spacingBase,
2: 2 * spacingBase,
3: 3 * spacingBase,
4: 4 * spacingBase,
6: 6 * spacingBase,
8: 8 * spacingBase,
12: 12 * spacingBase,
16: 16 * spacingBase,
24: 24 * spacingBase,
} as const;
// Padding tokens by density posture — components reference these
// rather than picking spacing values directly. Switch the global
// density by re-pointing `density` (or per-component override).
export const padding = {
tight: { x: spacing[2], y: spacing[1] },
default: { x: spacing[3], y: spacing[2] },
loose: { x: spacing[4], y: spacing[3] },
} as const;
export const density = "default" as keyof typeof padding; // <TBD: "tight" | "default" | "loose">
// =============================================================================
// RADII
// =============================================================================
export const radius = {
sm: "<TBD: px>",
md: "<TBD: px>",
lg: "<TBD: px>",
none: "0",
sm: "<TBD>",
md: "<TBD>",
lg: "<TBD>",
pill: "9999px",
full: "9999px",
} as const;
// =============================================================================
// SHADOWS
// =============================================================================
export const shadow = {
xs: "<TBD>",
sm: "<TBD>",
md: "<TBD>",
lg: "<TBD>",
xl: "<TBD>",
none: "none",
xs: "<TBD>",
sm: "<TBD>",
md: "<TBD>",
lg: "<TBD>",
xl: "<TBD>",
} as const;
// =============================================================================
// MOTION
// =============================================================================
export const motion = {
duration: {
instant: 0,
fast: 150,
default: 250,
slow: 400,
slower: 600,
},
easing: {
standard: "cubic-bezier(0.2, 0, 0, 1)",
accel: "cubic-bezier(0.4, 0, 1, 1)",
decel: "cubic-bezier(0, 0, 0.2, 1)",
bounce: "cubic-bezier(0.34, 1.56, 0.64, 1)",
},
} as const;
// =============================================================================
// Z-INDEX
// =============================================================================
export const zIndex = {
base: 0,
raised: 10,
dropdown: 100,
sticky: 200,
drawer: 300,
modal: 400,
popover: 500,
toast: 600,
tooltip: 700,
max: 9999,
} as const;
// =============================================================================
// BREAKPOINTS
// =============================================================================
// Note: breakpoint values live here for visual-token coordination, but the
// authoritative *interpretation* (mobile-first, primary target, etc.) is in
// the interaction-design skill.
export const breakpoint = {
sm: "640px",
md: "768px",
lg: "1024px",
xl: "1280px",
"2xl": "1536px",
} as const;
// =============================================================================
// HIT TARGETS (a11y)
// =============================================================================
export const hitTarget = {
mobile: 44, // px — WCAG 2.2 minimum
desktop: 32, // px — pointer-input minimum
} as const;

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@@ -1,112 +1,230 @@
---
name: <SLUG>-interaction-design
description: Interaction design for the <PROJECT NAME> project. State surfaces (modal vs inline vs drawer vs full-page), motion philosophy, input modes (touch/mouse/keyboard), breakpoints, i18n posture, empty/loading/error/offline state postures, time formatting, and keyboard policy. Load and apply whenever building UI behavior — modals, forms, navigation, transitions, gestures, error handling, async states, focus management. Pairs with <SLUG>-design-system.
description: Interaction design for the <PROJECT NAME> project. State surfaces (modal vs inline vs drawer vs full-page), motion philosophy, input modes (touch/mouse/keyboard), breakpoints, i18n posture, empty/loading/error/offline state postures, time formatting, keyboard policy, optimistic-update strategy, gesture handling, and focus management. Load and apply whenever building UI behavior — modals, forms, navigation, transitions, gestures, error handling, async states, focus management, or any decision about how the interface responds. Pairs with <SLUG>-design-system.
---
# <PROJECT NAME> interaction design
> **Status: <draft | reviewed | locked>**
> Generated by Composer's `ui-system` phase. Re-running that phase
> updates this skill (with confirmation).
> updates this skill (with confirmation on overwrite).
## How to use this skill
When building UI *behavior* — anything beyond static styling — read
this skill first. Don't invent new state-surface patterns, motion
durations, or empty-state postures. They're declared once here and
reused everywhere.
reused everywhere. For visual tokens (color, type, spacing), see the
paired `<SLUG>-design-system` skill.
For visual tokens (color, type, spacing), see the paired
`<SLUG>-design-system` skill.
If a screen needs a pattern that isn't declared here, propose it in
this skill before writing the code — not the other way around.
## Input modes
| Mode | Status |
|---|---|
| Touch | <TBD: primary | supported | not supported> |
| Mouse | <TBD> |
| Keyboard | <TBD> |
| Voice | <TBD: usually "not supported" in v1> |
| Mode | Status | Notes |
|---|---|---|
| Touch | <primary | supported | not supported> | <…> |
| Mouse | <…> | <…> |
| Keyboard | supported (always — a11y baseline) | full keyboard navigation required |
| Voice | <typically not supported in v1> | — |
| Switch / assistive | <…> | — |
**Primary**: <which> — design defaults assume this mode.
## State surfaces
One pattern per action class. Used everywhere.
One pattern per action class. Used everywhere. If a screen needs a
deviation, document it inline as an exception with a reason.
| Action class | Pattern | Notes |
|---|---|---|
| Quick edit (single field) | inline edit | <TBD> |
| Multi-field create / edit | <drawer | modal — pick one> | <TBD> |
| Confirm destructive | modal | always |
| Settings / configuration | full-page route | — |
| Top-level navigation | <sidebar | tab bar | header nav> | <TBD> |
| Detail-from-list | <full route | side panel> | <TBD> |
| Quick edit (single field) | <inline edit | popover | drawer> | — |
| Multi-field create | <drawer | modal | full-page route> | — |
| Multi-field edit | <drawer | modal | full-page route> | usually same as create |
| Confirm destructive | modal | always — non-negotiable |
| Settings / configuration | full-page route | — |
| Top-level navigation | <sidebar | tab bar | header nav> | — |
| Detail-from-list | <full route | side panel | drawer> | — |
| Filtering / sorting | <inline controls | popover | drawer> | — |
| Search | <header search | command palette | dedicated page> | — |
## Motion
- **Posture**: <minimal | restrained | expressive>
- **Default duration / easing**: see design-system tokens
- **Reduced motion**: respected via `prefers-reduced-motion` everywhere; fallbacks declared per pattern below
- **When things animate**:
- Page/route transitions: <yes/no, how>
- List item enter/exit: <yes/no, how>
- Modal/drawer open/close: <yes/no, how>
- State changes (toggle, expand): <yes/no, how>
- **Default duration / easing**: see design-system tokens (`motion.duration.default`, `motion.easing.standard`)
### Animation triggers
| Trigger | Animated? | Duration / easing |
|---|---|---|
| Page / route transitions | <yes | no | conditional> | <token> |
| List item enter / exit | <…> | <token> |
| Modal / drawer open / close | <…> | <token> |
| State changes (toggle, expand) | <…> | <token> |
| Loading → loaded transitions | <…> | <token> |
| Hover / focus state changes | <…> | <token — usually `fast`> |
### Reduced motion
`prefers-reduced-motion: reduce` is **always honored**. Fallback strategy:
- Replace transitions with instant state changes.
- Replace fades with instant show/hide.
- Replace slides with crossfades or instant.
- Keep hover/focus state changes (these are essential signals, not motion).
## Breakpoints
| Breakpoint | Range | Primary? |
| Breakpoint | Range | Purpose |
|---|---|---|
| Phone | < <px> | <TBD> |
| Tablet | <px> <px> | <TBD> |
| Desktop | ≥ <px> | <TBD> |
| Phone | < <px> | <> |
| Tablet | <px> <px> | <> |
| Desktop | ≥ <px> | <> |
| (Large desktop) | ≥ <px> | optional |
**Primary design target**: <which one — "mobile-first", "desktop-first", "fluid">
- **Primary design target**: <mobile-first | desktop-first | fluid>
- **Fluid scale ranges** *(if used)*: <…>
- See `tokens.ts` `breakpoint` for px values.
## i18n
- **Locales at launch**: <list — often just English in v1>
- **RTL support**: <yes | no | planned>
- **String length budget**: assume +30% over English for German/French translations
- **Pluralization**: <TBD: ICU MessageFormat / library / manual>
- **Locales at launch**: <list>
- **RTL support**: <yes | no | planned for vN>
- **Pluralization**: <ICU MessageFormat | library | manual>
- **String length budget**: assume +30% over English for de/fr translations
- **Date / number formatting**: `Intl.DateTimeFormat` / `Intl.NumberFormat` (locale-aware)
- **Locale switching mechanism**: <…>
## State postures
One declared posture per state, used everywhere. No inventing on a per-screen basis.
One declared posture per state, used everywhere. Per-screen variation
is an exception that needs justification, not a default.
### Empty
- **Visual**: <icon + heading + body + optional CTA>
- **Visual**: <icon + heading + body + CTA | heading + body | heading only>
- **Tone**: <encouraging | neutral | matter-of-fact>
- **CTA**: <when present, what kind of action>
- **CTA**: <present always | present when actionable | never>
- **Copy length**: keep to 12 sentences; the state itself communicates
### Loading
- **Default pattern**: <skeleton | spinner | blocking>
- **When to use which**: <criteria — "skeleton for list/card containers, spinner for inline buttons, blocking only for explicit user-initiated actions">
- **Threshold for showing loading at all**: <ms — usually 200300ms; below that, just let it pop>
- **By action class**:
- List / card containers: <usually skeleton>
- Inline buttons: <usually spinner-in-button>
- Page-level: <skeleton or blocking>
- **Threshold for showing loading at all**: <ms — usually 200300ms>
### Error
- **Surface**: <inline | toast | dialog — by error class>
- **Recovery**: <retry button | clear path forward | "contact support" only as last resort>
- **Copy tone**: <plain language, name what happened, name what to do next>
- **Surface by class**:
- Recoverable inline (validation): inline beneath the field
- Recoverable async (network): toast with retry
- Unrecoverable (system): dialog
- **Recovery affordances**: <retry | clear path forward | report>
- **Copy tone**: plain language, name what happened, name what to do next
- **Copy length**: 12 sentences max
- **Never** show stack traces, error codes without explanation, or "An error occurred" without specifics
### Offline
- **Behavior**: <feature subset that works | banner only | "go online to continue">
- **Sync semantics**: <when reconnected, what happens>
- **Behavior**: <full subset works | banner only | "go online to continue">
- **Indicator**: <persistent banner | transient toast | none>
- **Sync semantics**: <queue + flush on reconnect | fail loudly | not in v1>
- **Conflict resolution on reconnect**: <see Optimistic updates below>
## Time formatting
- **Relative time** for events within: <threshold — e.g., < 7 days>
- **Absolute time** otherwise, format: <pattern — e.g., "MMM d, yyyy h:mm a">
- **Time zones**: <user-local | fixed (which?) | configurable>
- **Date-only vs date+time**: <when each is shown>
- Pattern: "<3 hours ago>", "<yesterday>", "<last Tuesday>"
- **Absolute time** otherwise:
- Pattern: <`Intl.DateTimeFormat` locale-aware | explicit format>
- Example: <e.g., "Apr 28, 2026 4:30 PM">
- **Date-only vs date+time**: show time when it matters (events, logs); date-only for ages, anniversaries, milestones
- **Time zones**: <user-local | fixed | configurable>
- **Tooltip / hover**: relative-time displays should show absolute on hover
## Keyboard
- **Global shortcuts**: <list, or "none in v1">
- **Within-modal**: `Esc` closes; focus trap while open; restore focus on close
- **Tab order**: declared per-flow as needed; focus visible always (per design-system)
- **Forms**: `Enter` submits; `Esc` cancels destructive
- **Lists**: <arrow-key nav? | not in v1>
- **Within-modal**:
- `Esc` closes (always)
- Focus trapped while open
- Focus restored to trigger element on close
- **Tab order**: declared per-flow as relevant; focus visible always (per design-system)
- **Forms**:
- `Enter` submits *(or Cmd+Enter for multi-line forms)*
- `Esc` cancels destructive actions only
- **Lists / menus**:
- Arrow-key navigation: <yes | no in v1>
- `Home` / `End`: <yes | no>
- Type-ahead select: <yes | no>
## Optimistic updates & error recovery
- **Default posture**: <optimistic with rollback | pessimistic | mixed>
- **Optimistic by default**: most actions feel fast; rollback on failure
- **Pessimistic by default**: destructive actions, money flows, anything irreversible
- **Mixed strategy** *(if applicable)*:
- Optimistic for: <action classes>
- Pessimistic for: <action classes>
### Rollback strategy
- **UI on failure**: <toast + revert | silent revert | dialog>
- **Retry affordance**: <inline retry button | toast button | none>
- **Stale data detection**: <ETag | timestamp | version>
### Conflict resolution
- **Strategy**: <last-write-wins | show conflict UI | append both | platform-specific>
- **User-visible signaling**: <…>
## Gestures (touch only)
<!-- Skip / remove this section if input model doesn't include touch. -->
- **Swipe actions on rows**: <yes (which actions, which directions) | no>
- **Long-press menu**: <yes | no>
- **Pull-to-refresh**: <yes (where) | no>
- **Pinch-to-zoom**: <yes (where — usually images, maps) | no>
- **Edge-swipe back navigation**: <platform default | overridden>
## Focus management
- **After modal close**: restore focus to trigger element (always)
- **After route change**: <heading focus | container focus | no change>
- **After form error**: focus first error field (always)
- **After successful action that closes UI**: restore to a sensible parent
- **On initial page load**: <do not auto-focus | focus main heading | focus primary CTA>
- **Focus visibility**: always visible per design-system tokens; no `outline: none` without a replacement
## Notification patterns
- **Toasts**: <use cases — confirmations, async results>
- Position: <top-right | bottom-center | platform-default>
- Duration: <ms — usually 40006000>
- Dismissible: yes
- Stacking: <max N | replace>
- **Inline notifications / banners**: <use cases — status, warnings, persistent state>
- **Dialogs**: <use cases — confirmation, error, blocking decisions>
- **Badge counts**: <where shown, how cleared>
## Selection & multi-select
- **Single select**: <pattern>
- **Multi-select**:
- **Trigger**: <long-press (touch), checkbox always visible, shift-click range, etc.>
- **Action bar**: <sticky bottom | top | inline>
- **Bulk action limits**: <none | N items max>
- **Select-all**: <yes (where) | no>
## Drag & drop
- **Use cases**: <reordering | moving between lists | upload | none>
- **Affordance**: <handle-only | row-anywhere | platform-default>
- **Touch support**: <yes (long-press to lift) | desktop-only | none>
- **Live preview**: <yes | no>
## TBD on return
- <TBD: anything the placeholder pass couldn't answer>
<!-- Anything skipped or deferred during the ui-system interview. -->
- <TBD: ...>