feat(composer): expand ui-system from placeholder to full interview

ui-system skill is no longer a placeholder. Full design-system and
interaction-design interviews with branching, defaults, batched
question clusters, and an 'accept default / skip' protocol so users
move through fast when they have taste and patient when they don't.

Design system interview covers: visual posture, color (with WCAG
contrast verification before writing), typography, spacing, radii,
shadows, density, visual motion, components, theming, and
accessibility tokens (focus ring, hit targets).

Interaction design interview covers: input model, state-surface
declarations per action class, motion posture and triggers,
breakpoints, i18n, four state postures (empty/loading/error/offline),
time formatting, keyboard policy, optimistic-update strategy with
rollback and conflict resolution, gestures, focus management,
notification patterns, selection, and drag-and-drop.

Reference banks for "make it look like Linear/Notion/Stripe/etc."
translate well-known products into starting tokens — user still
confirms each value, no silent invention.

Templates expanded to hold the full output:
- design-system/SKILL.md grew sections for accessibility tokens,
  density, dark-mode mapping, contrast verification, theming variants
- design-system/tokens.ts now exports color (light + dark), typography
  (family/size/weight/line-height/letter-spacing), spacing + density-
  aware padding tokens, radii, shadows, motion (durations + easings),
  z-index scale, breakpoints, hit-target minimums
- design-system/components.md gained anatomy/state/a11y coverage for
  10 primitives plus an "adding a new component" workflow and a
  "patterns to avoid" list (nested cards, color-only meaning, etc.)
- interaction-design/SKILL.md gained sections for optimistic updates,
  conflict resolution, gestures, focus management, notification
  patterns, selection/multi-select, and drag-and-drop

Hard rules: never invent on the user's behalf; <TBD> instead. Verify
contrast before writing color tokens. Always declare prefers-reduced-
motion as honored.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
movq
2026-04-29 21:10:36 -05:00
parent 594fccc80a
commit 92f005895c
5 changed files with 947 additions and 263 deletions

View File

@@ -1,13 +1,20 @@
// Design tokens for <PROJECT NAME>.
// Generated by Composer's ui-system phase.
// Single source of truth for colors, type, spacing, radii, shadows, motion.
// Import this in mocks and (eventually) in real UI code; do not hardcode.
// Single source of truth colors, type, spacing, radii, shadows,
// density, motion, accessibility. Import this in mocks AND in real
// UI code; do not hardcode visual values.
// =============================================================================
// COLOR
// =============================================================================
export const color = {
brand: {
primary: "<TBD: #hex>",
primary: "<TBD: #hex>",
// secondary: "<TBD>",
},
// Neutral scale, tone: <warm | cool | true>
neutral: {
50: "<TBD>",
100: "<TBD>",
@@ -21,81 +28,189 @@ export const color = {
900: "<TBD>",
950: "<TBD>",
},
semantic: {
success: "<TBD>",
warning: "<TBD>",
error: "<TBD>",
info: "<TBD>",
},
// dark mode tokens (if applicable):
// dark: { ... }
// Accessibility tokens
focus: "<TBD>", // focus-ring color
selection: "<TBD>", // text selection background
// Text on each neutral background, pre-verified for contrast
textOnLight: "<TBD>", // body text on neutral.50neutral.200 — must be ≥ 4.5:1
textOnDark: "<TBD>", // body text on neutral.800neutral.950 — must be ≥ 4.5:1
textMuted: "<TBD>", // secondary text — must be ≥ 4.5:1 for body, 3:1 for UI
} as const;
// Dark-mode overrides (only filled in if dark mode = yes/system).
// When dark mode is active, prefer these over `color.*`.
export const colorDark = {
brand: { primary: "<TBD>" },
neutral: { 50: "<TBD>", 100: "<TBD>", /* … */ 950: "<TBD>" },
semantic: { success: "<TBD>", warning: "<TBD>", error: "<TBD>", info: "<TBD>" },
} as const;
// =============================================================================
// TYPOGRAPHY
// =============================================================================
export const fontFamily = {
display: "<TBD: name>, system-ui, sans-serif",
body: "<TBD: name>, system-ui, sans-serif",
mono: "ui-monospace, SFMono-Regular, monospace",
display: '"<TBD: name>", system-ui, -apple-system, sans-serif',
body: '"<TBD: name>", system-ui, -apple-system, sans-serif',
mono: 'ui-monospace, "SF Mono", Menlo, Consolas, monospace',
} as const;
// Modular scale — base × ratio
export const fontSize = {
xs: "12px",
sm: "14px",
base:"16px",
lg: "18px",
xl: "20px",
"2xl":"24px",
"3xl":"30px",
"4xl":"36px",
xs: "12px",
sm: "14px",
base: "16px", // <TBD: confirm base>
lg: "18px",
xl: "20px",
"2xl": "24px",
"3xl": "30px",
"4xl": "36px",
"5xl": "48px",
} as const;
export const fontWeight = {
regular: 400,
medium: 500,
semibold: 600,
bold: 700,
} as const;
export const lineHeight = {
tight: 1.2,
normal: 1.5,
relaxed: 1.7,
tight: 1.2, // display
normal: 1.5, // body
relaxed: 1.7, // long-form prose
} as const;
// Spacing scale in base units. Multiply by base (4 or 8) for px.
export const spacingBase = 4; // <TBD: 4 or 8>
export const spacing = {
0: 0,
0.5: 0.5 * spacingBase,
1: 1 * spacingBase,
1.5: 1.5 * spacingBase,
2: 2 * spacingBase,
3: 3 * spacingBase,
4: 4 * spacingBase,
6: 6 * spacingBase,
8: 8 * spacingBase,
12: 12 * spacingBase,
16: 16 * spacingBase,
24: 24 * spacingBase,
export const letterSpacing = {
tight: "-0.02em",
normal: "0",
wide: "0.04em",
} as const;
// =============================================================================
// SPACING
// =============================================================================
export const spacingBase = 4; // <TBD: 4 or 8>
export const spacing = {
0: 0,
0.5: 0.5 * spacingBase,
1: 1 * spacingBase,
1.5: 1.5 * spacingBase,
2: 2 * spacingBase,
3: 3 * spacingBase,
4: 4 * spacingBase,
6: 6 * spacingBase,
8: 8 * spacingBase,
12: 12 * spacingBase,
16: 16 * spacingBase,
24: 24 * spacingBase,
} as const;
// Padding tokens by density posture — components reference these
// rather than picking spacing values directly. Switch the global
// density by re-pointing `density` (or per-component override).
export const padding = {
tight: { x: spacing[2], y: spacing[1] },
default: { x: spacing[3], y: spacing[2] },
loose: { x: spacing[4], y: spacing[3] },
} as const;
export const density = "default" as keyof typeof padding; // <TBD: "tight" | "default" | "loose">
// =============================================================================
// RADII
// =============================================================================
export const radius = {
sm: "<TBD: px>",
md: "<TBD: px>",
lg: "<TBD: px>",
none: "0",
sm: "<TBD>",
md: "<TBD>",
lg: "<TBD>",
pill: "9999px",
full: "9999px",
} as const;
// =============================================================================
// SHADOWS
// =============================================================================
export const shadow = {
xs: "<TBD>",
sm: "<TBD>",
md: "<TBD>",
lg: "<TBD>",
xl: "<TBD>",
none: "none",
xs: "<TBD>",
sm: "<TBD>",
md: "<TBD>",
lg: "<TBD>",
xl: "<TBD>",
} as const;
// =============================================================================
// MOTION
// =============================================================================
export const motion = {
duration: {
instant: 0,
fast: 150,
default: 250,
slow: 400,
slower: 600,
},
easing: {
standard: "cubic-bezier(0.2, 0, 0, 1)",
accel: "cubic-bezier(0.4, 0, 1, 1)",
decel: "cubic-bezier(0, 0, 0.2, 1)",
bounce: "cubic-bezier(0.34, 1.56, 0.64, 1)",
},
} as const;
// =============================================================================
// Z-INDEX
// =============================================================================
export const zIndex = {
base: 0,
raised: 10,
dropdown: 100,
sticky: 200,
drawer: 300,
modal: 400,
popover: 500,
toast: 600,
tooltip: 700,
max: 9999,
} as const;
// =============================================================================
// BREAKPOINTS
// =============================================================================
// Note: breakpoint values live here for visual-token coordination, but the
// authoritative *interpretation* (mobile-first, primary target, etc.) is in
// the interaction-design skill.
export const breakpoint = {
sm: "640px",
md: "768px",
lg: "1024px",
xl: "1280px",
"2xl": "1536px",
} as const;
// =============================================================================
// HIT TARGETS (a11y)
// =============================================================================
export const hitTarget = {
mobile: 44, // px — WCAG 2.2 minimum
desktop: 32, // px — pointer-input minimum
} as const;