Validated against the plugin-dev:skill-development checklist and
applied conformance fixes:
Description style — all five skill descriptions now use the canonical
"This skill should be used when..." third-person form, with expanded
trigger-phrase coverage. Previously used imperative "Use when..." which
the spec calls out as wrong.
Writing voice — body prose changed from "You are the dispatcher / You
walk a user through..." to imperative "Act as the dispatcher / Walk
the user through...". Remaining "you" usage is confined to quoted
output text the agent prints to the user, which is correct usage.
Progressive disclosure — composer/skills/ui-system/SKILL.md was 2513
words (over the 2000-word ideal). Refactored to 1063 words by moving
detailed phase content into:
- references/design-interview.md (D1–D11 phase specifications)
- references/interaction-interview.md (I1–I11 phase specifications)
- references/inspiration-presets.md (Linear/Notion/Stripe/etc. table)
The SKILL.md now points at each reference as needed; agents load only
what's relevant for the current phase. Other four skills already
within the 1000–2000 word range, no refactor needed.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Plugin pairs with Symphony — Composer's output (issues in the project's
tracker) is Symphony's input. State-aware /composer command walks the
user through 11 phases: concept, users (with workflow probing for hidden
actors), requirements/NFR/IA, design system, interaction design, flows,
mocks, architecture, stories, roadmap, load. Each phase produces a
reviewable artifact in docs/planning/ (or, for design and interaction,
a project-local skill — see below).
Architecture is intentionally LAST, after the spec is complete. Mocks
are JSX/TSX regardless of final stack and pass a "text feasibility"
audit — every visible string is categorized (static/computed/authored),
computed strings are traced to source data, and any string implying an
unspecified feature halts the commit.
Design system and interaction design are produced as PROJECT-LOCAL
SKILLS in .claude/skills/<slug>-design-system/ and
.claude/skills/<slug>-interaction-design/, not as docs in
docs/planning/. Skills auto-load via description matching whenever UI
work happens; a reference doc gets read once and drifts out of context.
The mocks skill imports tokens directly from the design-system skill
for a single source of truth across mocks and (eventually) real code.
ui-system is currently a PLACEHOLDER — captures the minimum needed for
mocks to proceed with <TBD: ...> markers as a return-pass worklist.
Full interview specification is the next pass.
Council touchpoints baked in: PM/skeptic/end-user after requirements,
end-user/a11y after mocks, full architecture council after architecture,
plus auto-additions (legal-triage on regulated data, privacy-advocate
on PII, finance-controller on money flows).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>