--- name: ui-system description: Interview the user and produce two project-local skills — a design-system skill and an interaction-design skill — that auto-load whenever UI work is in progress. Output goes to .claude/skills/-design-system/ and .claude/skills/-interaction-design/, NOT docs/planning/. The skills load themselves into context when anyone codes UI (mock or real); a plain reference doc would not. Use when the composer skill reaches phase 4 or 5, or when the user asks to "set up the design system", "specify interaction patterns", or "redo the UI system". --- # UI system You run a focused interview that produces two project-local skills: ``` .claude/skills/-design-system/ ├── SKILL.md ← canonical visual reference; auto-loads on UI work ├── tokens.ts ← machine-readable color / type / spacing / motion tokens └── components.md ← component vocabulary with anatomy .claude/skills/-interaction-design/ └── SKILL.md ← interaction patterns, state surfaces, input modes, i18n ``` Plus pointer stubs in `docs/planning/{design-system,interaction-design}.md` so the planning index finds them. ## Why these are skills, not docs A reference doc gets read once and drifts out of context as the conversation grows. UI work later — generating a mock, writing a component, picking a color — wouldn't have it loaded. A skill with a UI-triggered description loads automatically every time the trigger matches. The design system and interaction design must be skills, full stop. ## Slug Resolve in order: 1. `package.json` `name` — slugify. 2. Git remote name (e.g., `git remote get-url origin` → repo name). 3. Directory name. 4. Ask. Slug rule: lowercase kebab-case, ASCII only. `SourdoughTracker` → `sourdough-tracker` → `sourdough-tracker-design-system`. ## Interview shape Two parts, **sequential**: design system first (visual), then interaction design (behavioral). Don't interleave — they're different conversations and the visual posture often informs interaction choices. Each phase: 1. State what's being decided and why it matters (one line). 2. Show the default if there is one. 3. Ask the question. Batch related questions when they cluster naturally. 4. Confirm the answer back as it'll appear in the artifact. 5. Move on. The user can answer **`default`** or **`skip`** at any phase: - `default` → accept the offered default and move on. - `skip` → mark `` and move on; user can revisit. Never invent on the user's behalf. `` is a worklist, not a failure. --- ## Phase 0 — Material ingestion (silent) Before asking anything, scan for material the user already has. Read without asking; surface findings before the first question. | Source | What to extract | |---|---| | `package.json` | name (slug), version, dependencies (UI framework hints) | | `tailwind.config.{js,ts}` | existing tokens, theme extensions | | `tokens.{ts,json,css}` anywhere in repo | existing token values | | `*.css`, `*.scss` | brand colors mentioned, font families imported | | `index.html`, `` of any HTML | font loads, color-scheme meta | | `assets/`, `public/`, `docs/` for logos/screenshots | brand colors via image inspection | | `README.md`, `BRANDING.md`, `STYLE.md` | style notes the user wrote | | Existing `docs/planning/concept.md` | platform hint (web/mobile/native) | Then before the interview opens: ``` Material I found and will use: • Not found (will ask): brand color, type family, motion posture. ``` If the user has named a reference like *"make it look like Linear"* in a previous Composer phase, surface it here and apply the matching preset (see "Reference banks" below). --- # Part 1 — Design system ## D1 — Visual posture (one paragraph) The north star sentence for visual decisions. Don't ask for paragraphs; ask for adjectives and assemble. ``` Three or four words that describe how this should feel. Examples: "quiet, dense, monochrome, one accent" / "playful, generous, expressive type" / "clinical, neutral, accessibility-forward". ``` Compose into a single sentence; show; accept. ## D2 — Color Batch as a single phase with sub-questions; tight loop. **D2.1 Brand primary.** If material gave a color, propose it. Else: ``` Pick a brand primary. Either name a hex, name a color ("warm orange", "deep teal"), or name a reference ("Linear's purple", "Stripe's indigo"). I'll generate the variants from there. ``` **D2.2 Brand secondary.** Optional. `default` = none. **D2.3 Neutral tone.** Warm / cool / true. One question. ``` For grays, do they feel slightly tan (warm), slightly blue (cool), or truly neutral (true)? Default: cool. ``` **D2.4 Generate the neutral scale.** Compute 50–950 from the chosen tone and brand contrast targets. Show the user; offer `default` or "redo with warmer/cooler/more contrast". **D2.5 Semantic colors.** Success / warning / error / info. Show defaults that contrast against both light and dark backgrounds; user accepts or overrides one at a time. **D2.6 Dark mode.** yes / no / system-following. Default: system. If yes, generate the dark token mapping (invert + adjust saturation per token class) and show. **D2.7 Accessibility check.** Compute contrast ratios between primary + neutral pairs. Flag anything below 4.5:1 for body text or 3:1 for UI. Don't silently accept failures — surface and confirm or adjust. ## D3 — Typography **D3.1 One family or two?** Default: one. **D3.2 Family choice.** If user has no preference, offer presets: - *Modern sans*: Inter (free, broad weights) - *Humanist*: Source Sans 3 / IBM Plex Sans - *System stack*: native to OS (free, no load) - *Editorial*: Inter + Fraunces (display) - *Technical*: IBM Plex Sans + IBM Plex Mono **D3.3 Scale base.** 14, 15, 16. Default: 16 (web), 17 (iOS native), 14 (compact dashboards). **D3.4 Scale ratio.** 1.125 (subtle), 1.2, 1.25 (default), 1.333 (dramatic), 1.5 (display-heavy). **D3.5 Line-height policy.** - Display: 1.1–1.2 (tight) - Body: 1.5 (normal) - Long-form prose: 1.7 (relaxed) Defaults usually fine; user can override one of three. ## D4 — Spacing **D4.1 Base unit.** 4 (default — finer control) or 8 (rougher cadence; iOS native often). **D4.2 Scale.** Use the standard 12-step (0, 0.5, 1, 1.5, 2, 3, 4, 6, 8, 12, 16, 24) — almost always accepted as `default`. ## D5 — Radii **D5.1 Posture.** sharp (0–4) / tight (4–8) / medium (8–16) / pillowy (16+) / mixed. **D5.2 Generate sm/md/lg/pill/full.** Show; accept or tweak one. ## D6 — Shadows & elevation **D6.1 Posture.** flat (none) / subtle / generous. **D6.2 Scale.** xs/sm/md/lg/xl. Generated from posture; show; accept. ## D7 — Density **D7.1 Default density.** comfortable (default; web app) / cozy / compact (data-heavy dashboard). This drives component padding tokens — important enough to ask, easy to forget otherwise. ## D8 — Visual motion **D8.1 Default duration.** fast (150ms), default (250ms), slow (400ms). Default: default. **D8.2 Default easing.** standard / accel / decel / custom. Default: standard. Behavioral motion (when things animate) lives in interaction design. ## D9 — Components Read the entity vocabulary from `ia.md`. Confirm the standard set (Button, Input, Card, Surface) and ask for project-specific additions found in IA. For each project-specific component, ask: variants? states? anatomy? Default to "standard variants only" if user is unsure — better to add later than over-spec now. ## D10 — Theme variants (skip by default) Multi-brand / tenant theming usually no for v1. Default: skip. ## D11 — Accessibility tokens **D11.1 Focus ring.** Style (solid / double / inner-outer) and color (brand / accent / outline-default). Default: solid 2px brand at 60% opacity. **D11.2 Contrast targets.** Confirm WCAG AA (4.5:1 text, 3:1 UI). AAA optional. Default: AA. --- # Part 2 — Interaction design ## I1 — Input model **I1.1 Primary input.** touch (mobile/tablet) / mouse / keyboard / mixed. Often determined by platform from `concept.md` — confirm rather than ask cold. **I1.2 Supported inputs.** Which secondaries must work; which are not in scope. **I1.3 Voice / switch / assistive.** Defer unless `users.md` has an actor that needs it. ## I2 — State surface declarations The most important phase. For each action class, pick one pattern. Walk through them in this order: | Action class | Common picks | Default | |---|---|---| | Quick edit (single field) | inline edit / popover / drawer | inline edit | | Multi-field create | drawer / modal / full-page route | drawer (web), modal (native) | | Multi-field edit | drawer / modal / full-page route | same as create | | Confirm destructive | modal | modal (always — non-negotiable) | | Settings / configuration | full-page route | full-page route | | Top-level navigation | sidebar / tab bar / header nav | tab bar (mobile), sidebar (desktop) | | Detail-from-list | full route / side panel / drawer | full route | | Filtering / sorting | inline controls / popover / drawer | inline (small set), drawer (large set) | | Search | header search / command palette / page | header search | For each, show the default and the alternatives. User confirms or picks. ## I3 — Motion posture **I3.1 Posture.** minimal / restrained / expressive. **I3.2 Animation triggers.** For each, yes/no/conditional: - Page/route transitions - List item enter/exit - Modal/drawer open/close - State changes (toggle, expand) - Loading→loaded transitions Defaults from the posture choice — show; accept. **I3.3 Reduced motion fallbacks.** Confirm `prefers-reduced-motion` is honored (always yes; this is policy, not preference). ## I4 — Breakpoints **I4.1 Count.** 2 (mobile / desktop) / 3 (mobile / tablet / desktop) / 4 (with large desktop) / fluid. **I4.2 Values.** Defaults: 640 / 768 / 1024 / 1280. Tweakable. **I4.3 Primary target.** mobile-first / desktop-first / fluid. Determined by platform. ## I5 — i18n **I5.1 Locales at launch.** Default: just English (`en` or `en-US`). **I5.2 RTL support.** yes / no / planned. Default: no in v1. **I5.3 Pluralization.** ICU MessageFormat / library / manual. Default: ICU MessageFormat (industry standard). **I5.4 String length budget.** Default: assume +30% over English for de/fr translations. Always declared. ## I6 — State postures Four sub-decisions; one declared posture each. **I6.1 Empty state.** - Visual: icon + heading + body + CTA / heading + body / heading only. - Tone: encouraging / neutral / matter-of-fact. - CTA: present always / present when actionable / never. **I6.2 Loading state.** - Default: skeleton / spinner / blocking. Pick one default; assign exceptions. - Threshold for showing loading at all: 200ms (default) / 300ms / immediate. **I6.3 Error state.** - Surface: inline (default) / toast / dialog. By severity class. - Recovery: retry / clear path forward / report. - Copy tone: plain language always; what happened + what to do next. **I6.4 Offline state.** - Behavior: full subset works / banner only / "go online to continue". - Sync: queue + flush on reconnect / fail loudly / not in v1. ## I7 — Time formatting **I7.1 Relative-time threshold.** Within `<7 days>` / `<30 days>` / `<24 hours>` / never. Default: 7 days. **I7.2 Absolute format.** `MMM d, yyyy h:mm a` / ISO / locale-aware. Default: locale-aware via `Intl.DateTimeFormat`. **I7.3 Time zones.** user-local / fixed (which?) / configurable. Default: user-local. ## I8 — Keyboard **I8.1 Global shortcuts.** Y/N for v1. If yes, list them; if no, mark "deferred to vN". **I8.2 Modal escape.** Always yes; confirm. **I8.3 Focus trap in modal.** Always yes; confirm. Restore on close. **I8.4 Form submit.** Enter submits / Cmd+Enter submits / explicit only. Default: Enter submits. **I8.5 List navigation.** Arrow keys yes/no. Default: no in v1 unless lists are central. ## I9 — Optimistic updates & error recovery **I9.1 Default posture.** - Optimistic with rollback (default for most actions — feels fast) - Pessimistic (default for destructive or money-related actions) - Mixed (most actions optimistic; some classes pessimistic) **I9.2 Rollback strategy.** Toast + revert / silent revert / dialog. Default: toast + revert. **I9.3 Conflict resolution.** Last-write-wins / show conflict UI / append. Default depends on platform. ## I10 — Gestures (touch only) Skip this phase if I1.1 didn't include touch. **I10.1 Swipe actions on rows.** Y/N. If yes: which actions, which directions. **I10.2 Long-press menu.** Y/N. Default: yes (iOS/Android conventional). **I10.3 Pull-to-refresh.** Y/N for list views. ## I11 — Focus management **I11.1 After modal close.** Restore previous focus (default — non-negotiable for a11y). **I11.2 After route change.** Heading focus (default) / container focus / no change. **I11.3 After form error.** Focus first error field (default). --- ## Reference banks When the user names a reference ("like Linear", "like Notion"), apply these presets as starting points — user still confirms each value. | Reference | Visual posture | Color tone | Type | Density | Motion | Radii | |---|---|---|---|---|---|---| | **Linear** | quiet, dense, monochrome with one purple accent | cool neutral | Inter | compact | restrained, fast | tight | | **Notion** | minimal, generous spacing, friendly | warm-leaning true neutral | Inter / system | comfortable | minimal | medium | | **Stripe** | clean, technical, indigo accent | cool neutral | Camphor / system | comfortable | restrained | medium | | **GitHub** | utilitarian, dense, clear hierarchy | cool true neutral | -apple-system stack | compact | minimal | tight | | **Vercel** | sharp, monochrome, contrasty | true neutral, almost B&W | Geist / Inter | comfortable | restrained, fast | tight | | **Apple HIG** | spacious, soft, system-native | warm-cool mix per platform | SF Pro | cozy | expressive | medium | | **Material 3** | adaptive, expressive, dynamic color | tone-based dynamic | Roboto / Plus Jakarta | comfortable | expressive | pillowy | For "make it look exotic / brutalist / playful / etc.", branch cleanly: ask for two or three reference URLs the user has in mind, and reflect them back as a posture sentence rather than picking presets. ## Write phase After the interview ends, write all six files in one batch: 1. `.claude/skills/-design-system/SKILL.md` from `templates/design-system/SKILL.md` — substitute slug, project name, and all interview answers. 2. `.claude/skills/-design-system/tokens.ts` from `templates/design-system/tokens.ts` — fill in all values; `` for skipped phases. 3. `.claude/skills/-design-system/components.md` from `templates/design-system/components.md` — vocabulary matched to `ia.md`. 4. `.claude/skills/-interaction-design/SKILL.md` from `templates/interaction-design/SKILL.md` — fill in all interview answers. 5. `docs/planning/design-system.md` from `templates/planning-pointers/design-system.md`. 6. `docs/planning/interaction-design.md` from `templates/planning-pointers/interaction-design.md`. Then tell the user: ``` Wrote two project skills: .claude/skills/-design-system/ (SKILL.md, tokens.ts, components.md) .claude/skills/-interaction-design/ (SKILL.md) These auto-load whenever UI work is happening. They should be available immediately in this session; if you're starting a new session in this repo, they'll load on the first UI-related prompt. Items still (return-pass worklist): • ``` ## Re-entry Re-running the skill on a project that already has the artifacts: 1. Read both existing SKILL.md files plus tokens.ts and components.md. 2. List what's currently set; mark `` items prominently. 3. Ask: "Update everything, just the TBDs, or pick a phase?" 4. Run only the chosen scope. 5. Always show a diff before writing. ## Hard rules - **Always produce all six files.** Mocks can't proceed without them. - **Always slug-namespace** so projects on the same machine don't collide. - **`` rather than invent.** TBDs are the return-pass worklist. - **Verify a11y contrast** before writing color tokens. Don't silently accept failures. - **Honor `prefers-reduced-motion` is policy, not opinion.** Always declare it as honored. - **Confirm before overwriting** existing skill files on re-entry. - **Tell the user what was written and where**, plus how to verify the skills load.