Plugin pairs with Symphony — Composer's output (issues in the project's tracker) is Symphony's input. State-aware /composer command walks the user through 11 phases: concept, users (with workflow probing for hidden actors), requirements/NFR/IA, design system, interaction design, flows, mocks, architecture, stories, roadmap, load. Each phase produces a reviewable artifact in docs/planning/ (or, for design and interaction, a project-local skill — see below). Architecture is intentionally LAST, after the spec is complete. Mocks are JSX/TSX regardless of final stack and pass a "text feasibility" audit — every visible string is categorized (static/computed/authored), computed strings are traced to source data, and any string implying an unspecified feature halts the commit. Design system and interaction design are produced as PROJECT-LOCAL SKILLS in .claude/skills/<slug>-design-system/ and .claude/skills/<slug>-interaction-design/, not as docs in docs/planning/. Skills auto-load via description matching whenever UI work happens; a reference doc gets read once and drifts out of context. The mocks skill imports tokens directly from the design-system skill for a single source of truth across mocks and (eventually) real code. ui-system is currently a PLACEHOLDER — captures the minimum needed for mocks to proceed with <TBD: ...> markers as a return-pass worklist. Full interview specification is the next pass. Council touchpoints baked in: PM/skeptic/end-user after requirements, end-user/a11y after mocks, full architecture council after architecture, plus auto-additions (legal-triage on regulated data, privacy-advocate on PII, finance-controller on money flows). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
95 lines
3.0 KiB
Markdown
95 lines
3.0 KiB
Markdown
---
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name: <SLUG>-design-system
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description: Design system for the <PROJECT NAME> project. Color tokens, typography, spacing, radii, shadows, motion durations, and component vocabulary. Load and apply whenever building UI for this project — generating mocks, writing components, picking colors, configuring Tailwind, styling native screens, building themes, designing CSS, or making any visual decision. The canonical visual reference for this project; if anything visible is being touched, this skill should be in context. Pairs with <SLUG>-interaction-design.
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---
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# <PROJECT NAME> design system
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> **Status: <draft | reviewed | locked>**
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> Generated by Composer's `ui-system` phase. Re-running that phase
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> updates this skill (with confirmation).
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## How to use this skill
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Whenever you generate or edit UI for this project — a mock, a real
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component, a theme, a CSS file — read this SKILL.md and the sidecar
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files first, then use the tokens. Do not hardcode values. Do not
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introduce new components without proposing them here first.
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Sidecar files in this skill directory:
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- `tokens.ts` — machine-readable token export. Import in mocks/code.
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- `components.md` — component vocabulary with anatomy.
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## Visual posture
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<!-- One or two sentences describing the feel. "Quiet, dense, monochromatic with a single brand accent." Or "Playful, generous spacing, expressive type." -->
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<TBD: visual posture>
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## Color
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### Brand
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- Primary: `<#hex>` — <name>
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- (Secondary, if any): `<#hex>` — <name>
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### Neutrals
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- Tone: <warm | cool | true>
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- Scale: 50 / 100 / 200 / 300 / 400 / 500 / 600 / 700 / 800 / 900 / 950
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### Semantic
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| Role | Value |
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|---|---|
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| Success | `<#hex>` |
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| Warning | `<#hex>` |
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| Error | `<#hex>` |
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| Info | `<#hex>` |
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### Dark mode
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<TBD: yes / no / system-following + token mapping>
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## Typography
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- **Display family**: <name>, weights <list>
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- **Body family**: <name>, weights <list>
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- **Scale base**: <px>, ratio <1.125 | 1.2 | 1.25 | 1.333>
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- **Sizes**: xs / sm / base / lg / xl / 2xl / 3xl / 4xl
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- **Line-height**: tight for display, normal for body, relaxed for long-form prose
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See `tokens.ts` for exact px values.
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## Spacing
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- **Base unit**: <4px | 8px>
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- **Scale (in base units)**: 0, 0.5, 1, 1.5, 2, 3, 4, 6, 8, 12, 16, 24
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## Radii
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- `sm`, `md`, `lg`, `pill`, `full` — values in `tokens.ts`.
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## Shadows
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- `xs / sm / md / lg / xl` — values in `tokens.ts`.
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- (Or: "flat — no shadows" if the posture is flat.)
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## Visual motion
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- **Default duration**: <ms>
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- **Default easing**: <named curve or cubic-bezier>
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Behavioral motion (when things animate, what does and doesn't) lives
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in the interaction-design skill.
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## Components
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See `components.md` in this directory for the full vocabulary and
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anatomy. The TL;DR list:
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- Button (primary / secondary / ghost / destructive / link)
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- Input (text / textarea / select / checkbox / radio / toggle)
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- Card / Surface
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- (project-specific components from `ia.md`)
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## TBD on return
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- <TBD: anything the placeholder pass couldn't answer>
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