Plugin pairs with Symphony — Composer's output (issues in the project's tracker) is Symphony's input. State-aware /composer command walks the user through 11 phases: concept, users (with workflow probing for hidden actors), requirements/NFR/IA, design system, interaction design, flows, mocks, architecture, stories, roadmap, load. Each phase produces a reviewable artifact in docs/planning/ (or, for design and interaction, a project-local skill — see below). Architecture is intentionally LAST, after the spec is complete. Mocks are JSX/TSX regardless of final stack and pass a "text feasibility" audit — every visible string is categorized (static/computed/authored), computed strings are traced to source data, and any string implying an unspecified feature halts the commit. Design system and interaction design are produced as PROJECT-LOCAL SKILLS in .claude/skills/<slug>-design-system/ and .claude/skills/<slug>-interaction-design/, not as docs in docs/planning/. Skills auto-load via description matching whenever UI work happens; a reference doc gets read once and drifts out of context. The mocks skill imports tokens directly from the design-system skill for a single source of truth across mocks and (eventually) real code. ui-system is currently a PLACEHOLDER — captures the minimum needed for mocks to proceed with <TBD: ...> markers as a return-pass worklist. Full interview specification is the next pass. Council touchpoints baked in: PM/skeptic/end-user after requirements, end-user/a11y after mocks, full architecture council after architecture, plus auto-additions (legal-triage on regulated data, privacy-advocate on PII, finance-controller on money flows). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
53 lines
1.5 KiB
Markdown
53 lines
1.5 KiB
Markdown
# Component vocabulary
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The named components for <PROJECT NAME>. Match names from `ia.md`
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where applicable. Do not introduce new components without proposing
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them here first.
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This file is loaded automatically by the design-system skill — agents
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generating UI should be aware of every component in this list and
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prefer them to ad-hoc one-offs.
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## Primitives
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### Button
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- **Variants**: primary | secondary | ghost | destructive | link
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- **Sizes**: sm | md | lg
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- **States**: default | hover | active | focus | disabled | loading
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- **Anatomy**: optional leading icon · label · optional trailing icon
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- **Motion**: <TBD>
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### Input
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- **Variants**: text | textarea | select | checkbox | radio | toggle
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- **Sizes**: sm | md | lg
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- **States**: default | focus | error | disabled | readonly
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- **Anatomy**: label · field · helper text · error message
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- **Validation pattern**: <TBD — see interaction-design skill>
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### Card / Surface
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- **Variants**: <flat | bordered | elevated — pick or list>
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- **Anatomy**: <header? · body · footer?>
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## Project-specific components
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<!--
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Pulled from ia.md. One block each, with anatomy and any state-specific
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notes that should always apply when this component is rendered.
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-->
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### <Component name>
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- **Purpose**: <one line>
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- **Anatomy**: <slots / regions>
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- **States**: <list>
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- **Notes**: <anything load-bearing>
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## Patterns to avoid
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<!--
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Things that come up often and should be vetoed. Saves the agent from
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re-inventing them.
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-->
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- <TBD: e.g., "no nested cards", "no inline icons in body text", etc.>
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